This is the Page of Agent Missions
1 mission
- Talk to Aunt Artic.
- Go to the Ice Rink & to the right. Pick up the pictures on the ground.
- Give the pictures to Aunt Artic.
- Go the the Pet Shop.
- Go to the left.
- Click on the note that’s stuck to the puffle house.
- I can’t help you here. The messege is different every time you do the mission. But the note always says “G has __ pairs of socks”. Figure out how many pairs he has for that mission & go to the Sport Shop.
- Talk to G. Ask him if he has any “Special items”. Tell him how many pairs of socks he has.
- Take the life preserver shooter. Go to the Ice Berg & rescue all the dumb penguins that got stranded on a piece of ice. Save them by firing life preservers at them.
- Go to the ski mountain. Talk to the crying penguin. Open your spy phone & click on the LED light. Click on the spanner & click on the telescope to fix it.
- Look through the telescope & go to the left. You will see a green puffle flying around a mountain.
- Go to the Sport Shop & get the grappling hook.
- Go to the tallest mountain. Click on the grappling hook & click at the top of the mountain.
- You will find the 2 lost puffles.
- Talk to Aunt Artic.
- Get the medal & the letter from Aunt Artic. Game over
2 mission
In words
- Talk to G & ask him for your mission.
- The answer to the riddle is mogul.
- Put G’s new sledge in your inventory.
- Go to the ski mountain.
- You will see a sign that says test run. Click the prototype sledge & ride down the test run.
- Crash.
- Pick up the string behind the snow clump then move to the right.
- Pick up the survival guide. You don’t have to read it.)
- Go towards the bush will the berries on it.
- Pick up 3 berries. Put them in the same compartment to save space.
- Shake the tree to the right 3 times. A pot will fall out of the tree.
- Go towards the tree stump.
- Click on one of the puffles. They’ll all run away except the black one.
- Feed the black puffle a berry. It will go on fire & will follow you around for the rest of the mission.
- Go to the left then go towards the log & the bush.
- Pick up the ski. Put it in the same compartment as the string. If will make a fishing rod.
- Put a berry with the fishing rod for bait.
- Go to the right & go back to the tree stump.
- Go to the right & go towards the cave.
- Go to the right & go towards the river.
- Use the fishing rod to catch a fish. Put the fish in your inventory.
- Fill the pot with water.
- Go to the right & pick up the piece of wood.
- Go back to the cave. Click on the bushes in front of the entrance to pull them aside.
- Enter the cave & click on one of the rocks.
- Go to the new fire place you have made & put the piece of wood in it.
- Get your survival guide & click on the fire. You will rip up the book.
- Feed the puffle a berry. It will light the fire.
- Cook the fish & eat it.
- Boil the pot of water to get rid of bacteria) & drink it. You will fall asleep.
- You will wake up because of a noise outside. The annoying puffle is gone. Yay!
- Go outside & talk to the agent on a jet pack. He will bring you the the Sport Shop.
- Talk to G.
- Get the medal & the letter from G. Game over
3 mission
in words
- Talk to the goofy looking guy.
- Talk to him. D’oh! He’s forgotten the combination.
- Go to the staff room.
- Go to the right… keep going…. there! Now click under the sofa.
- Pick up the floppy disk & the paper clip.
- Go to the computer.Put the floppy disk in the floppy disk place& press the on button.
- Click on my files.
- Click on combination_number
- I can’t help you here. The combination is different every time you do this mission. But here’s a clue: N stands for North, E stands for East etc.
- You can also play a game called Ice_Bricks. Click the paddle to start. There are ten levels. This is just a mini game & has nothing to do with the mission. But it’s a fun game to play! (Thanks Jewls26 for the help.)
- Go down stairs & enter the combination.
- Go into the vault. You need a key to get into safety deposit boxes. If you know where to find this key, plz tell me.
- Click on the money. It’s on the roof.
- You will get a phone call. G wants to meet you at HQ.
- Look at the video. Then go back to G.
- Click on the drawer & pick up the gold key in the top left corner.
- Go to the staff room in the gift shop again.
- Open the door to the roof with the key.
- Open your spy phone & get the spanner.
- Open the powa box with the spanner.
- Trow the paper clip in the powa box. BANG! There is a piece of white fiber in the gutter. Pick it up.
- Go to the valt downstairs.
- Click on the money.
- Go to HQ & give G the fiber.
- Go to the right. Pick up the funny looking torch under the map.
- Go to the Town & talk to the crying penguin.
- Go into the Night Club & turn on the flash light. If you have night vision goggles use them. They look way cooler!
- Go to the secret entrance to the boiler room (it’s one of the speakers).
- Find the fuse box & click on it.
- Read the instructions at the inside of the fuse box.
- I can’t help you here. Just click on the lights it a random order.
- When you get the power on you can go into the Night Club & talk to the penguin that was crying.
- Go to HQ & talk to G.
- Get the medal & a thank you card. Game over
4 mission
In words
- Talk to G.
- Go into the Gadget Room.
- Go to the left.
- Pick up the Life Preserver Shooter.
- Go to the Ski Village.
- Pick up the white fur beside the lift.
- Go into the Ski Lodge.
- Go to the right.
- Pick up the Fishing Rod that’s beside the Ice Fishing Game’s door.
- Put the Fishing Rod with the Live Preserver Shooter. You have made something! Good for you!
- Go to the Sport Shop.
- Go to the right.
- Click the belt on a winking penguin model.
- Go to the Lighthouse.
- Go to the right.
- Pick up the piece of rope that’s on the boat.
- Put that with the Fishing Rod Shooter thing.
- Yay! You’ve made a Penguin Rescuer thing!
- Go to the Beacon.
- Get the Spanner from your Spy Phone.
- Unscrew the telescope from the railing.
- Put the telescope in your inventory.
- Go to the Sport Shop again.
- Go into Gary’s Room.
- Put the telescope on the tripod near a window in Gary’s Room.
- Click the telescope.
- Memorise the paths that lead to the penguins.
- Go to the Ski Mountain.
- Go down Ridge Run.
- Go down the paths that you saw in the telescope. Go down the right paths until you get to a broken fence.
- Click the Penguin Rescuer on the hole in the fence.
- Brake the branch over the right with the Tube.
- Pick up the Penguin on the tree first.
- Now pick up the penguin on the left.
- Now put a penguin back on the tree.
- The tree is bent so now you can get to the penguin under the tree.
- Pick up the penguin you left on the tree.
- Put all three penguins on the edge with the rock on it.
- The rock will fall on the sled that the last penguin is stuck in.
- Pick up the three penguins on the edge.
- Pick up the last penguin that bounced off the sled.
- When you rescued all 4 penguins go to the Ski Village.
- Talk to the crying brown penguin.
- Get the belt you took out of your inventory & click the ski lift.
- The belt fixes the ski lift!
- The brown penguin is really happy now!
- Go to the Ski Hill.
- Talk to G.
- Give him the white fur.
- Get the medal & the Handy Penguin Award. Read the letter (you can’t get the letter because it explodes). Game over
5 mission
In Words
- Talk to G.
- Pink fur is stuck in his Furensic Analyzer 3000. (The suitcase beside him.)
- Get the comb out of your spy phone & comb the pink fur.
- The fur belongs to a pink puffle.
- G will now give you a bit of white fur. Put that into the Furensic Analyzer 3000.
- On the second scan, Hot Chocolate, Hot Sauce & Jet Pack Fuel will appear.
- Go to the Pizza Parlor. Talk to the guy cleaning the floor.
- Take a bottle of Hot Sauce & a bottle of Chocolate Sauce.
- Talk to the penguin again. He’ll ask you to bring the pizza on the counter to a penguin at the Ski Lodge.
- Take the pizza & go to the Ski Lodge.
- Go through the Ice Fishing door.
- Give the pizza to the penguin fishing.
- Go to the Coffee Shop. Talk to the penguin behind the counter.
- Look at the drawing he did of the monster.
- Talk to him again. Ask him for Hot Chocolate.
- The machine is broken. Get your spanner from your spy phone & fix the tube on the right for the milk.
- Put the mug under the ‘press for hot chocolate’ button.
- Put the Chocolate Sauce into the ‘insert chocolate’ bowl at the top.
- Click the switch on the side to turn up the heat.
- Click the button that says ‘press for hot chocolate’.
- Put the mug into your inventory.
- Go back the the Gadget Room. Take the AC 1000.
- Go to the Beacon. Go over the launch pad.
- Get the AC 1000 and fan the balloon over to you.
- Cut the fuel off the balloon with the scissors in your inventory.
- Pick up the fuel & go back the the Gadget Room.
- Go back to the Furensic Analyzer 3000.
- Put the Hot Sauce into the thing beside it.
- Then put the Hot Chocolate in.
- Then put the Jet Pack Fuel in.
- Pick up the glasses on the thing beside the Furensic Analyzer 3000.
- Go to the Ski Lodge. Put on the glasses.
- Go into the Ice Fishing door again.
- Aaaaah! A monster! Go back into the Ski Lodge & pick up the candle on the wall.
- Go to the Beach. Pick up the net beside the Lighthouse.
- Go to the lighthouse. Pick up the rope on the boat from mission 4.
- Put the rope on the net. You’ve made a trap!
- Go back to the monster. Put the trap on the tree.
- Put a candle on the trap.
- A crab will go to get the candle. The crab gets trapped, & the monster runs away.
- Pick up the crab & the white fur that the monster left behind.
- Go back the G in the Gadget Room.
- Talk to G. Give him the crab.
- Put the white fur in the Furensic Analyzer 3000.
- The monster is a Polar Bear! Talk to G again.
- Get the medal & a pizza. Game over.
6 mission
Thanks for http://watex.wordpress.com/
- Talk to G. When G turns on the machine, the crab will destroy it.
- Follow the Crab into the PSA Head Quarters.
- Follow the Crab into the Sports Shop and to the Ski Village.
- Follow the Crab up the Mountain and then jump off the edge of the Mountain.
- Follow the Crab through the forest for about 3 places until you get to where the Cave was in Mission #2.
- When you get to the locked door of the Cave, go to the tree stump on the far right.
- Then go the the Long Log and Bushes on your far right.
- Take out your Spy phone, open your Tools, and cut the rope with your Scissors.
- Put the bag of O-Berries in your Inventory.
- Go back to the Tree Stump on your right.
- Feed an O-Berry to the Black Puffle. He will now start to follow you.
- Go to the Bushes in front of you. Then to the River to the left of you. Then to the locked door.
- Throw a Puffle O into the Pet Door and the Black Puffle will open the door for you. Go inside!
- The Bear will trap you in a cage. Oh no! You will lose your Spy Phone.
- Talk to the Bear. He will explain about his evil plan. I suggest clicking the top option for everything you say. (Click the bear if you can’t do anything and he stopped talking) He will then leave with the Crab.
- Go right in your Cage until you see the Cage Lift machine. Put an O-Berry on top of the Red Lever on the right.
- Put a O-Berry on the Left side of the Water slide and then another O-Berry on the silver platform.
- Go all the way right past the door and a little past the table. Place the Grappling hook, Blue prints, the Rope, and the Hot Sauce in your inventory (They are: leaning against a rock, on the wall above the table, entangled with the wooden boards, and on the table).
- Go to the door. It will be blocked by snow. Take a O-Berry out and then put Hot Sauce in it and click on the Snow. The black puffle when get superheat and then the snow will have melted.
- Walk out the hole. Go to the Stump on the right. Go the the Long log and Bushes on the far left. Then go to the Area on your far Left. And you will end up at the place where you fell from!
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Connect the Grappling Hook with the Rope. Then click on the Mountain. Then throw it over the mountain and you will be back on the Mountain.
- Go to the Ski Lodge and go to the back door where you play Ice Fishing. You will see the bear there. Go back outside to the Ski Village.
- Then go to the Dock. Go through the Snow Forts. Then go to the Plaza. Then go in the Pizza Parlor and get the Sea Weed Pizza and put it in your Inventory.
- Go ALL the way back to the Ski Lodge and through the back door.
- Feed the pizza to the bear and Pull the Red lever on the machine.
- Click on the bear until he finishes his pizza. Then the bear will run the machine, it will go backwards and will break the ice.
- G will come and talk to you. (I suggest selecting the top option for all the answers). The bear will call you and then run away. Then give G the Blue Prints when he asks for them.
- Yay! You finished the mission! Receive the Medal and the Letter and you’re done
Thanks for Watex
- Talk to G. Choose any option. He explains the problem with the Clocks.
- Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.
- Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
- Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
- Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.
- Here’s how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
- Once you win, they’ll give you the target. Give them the Rescue Tube so they can continue practicing.
- Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say’s the combination is ‘key’.
- Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word ‘key’ to Secret Agent Code and input it into the lock.
- The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
- Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
- Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
- Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
- (Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.
- Go to the Beach and talk to the yellow penguin on the chair. He say’s he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that’s on the ground.
- Go to the Snow Forts and fill the green bucket up with snow.
- Use your map and go to the Plaza. Go into the Pizza Parlor.
- Take the sheet of music on the floor next to the piano.
- Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!
- Now give the puffle the picture of the gear. Then give it the bucket of snow. It’ll construct a replica Gear. Place the Gear in your inventory.
- Now go back to the Gadget Room in the HQ.
- Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
- Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.
- The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says “Until next time!” and hangs up. Uh-oh!
- Talk to G and exit. Claim your Medal and Gift.
~CPwatex a.k.a Coolgindara














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